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Zhukov Update and Sniper Tips...

12/3/2015

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Picture
With the latest update, Zhukov, we see the additions of the Russian T-70 light tank, Ba-6 Armored Scout Car, M1895 Nagant Revolver, German Panzerkampfwagen II Ausf. L. 'Luchs' and the addition of camo for the three new vehicles. Along with some tweaks to the Depot map so far it seems that this update has been far more stable than the Young version. You can check out the H&G Developer Videolog for a better overview.

Having played my German sniper up to a Major there are some hard fought lessons that I can pass on.

Stick to the shadows, spotting a disciplined sniper shooting out of a shadow is no easy feat. If they have the Camouflage badge you won't have any clues upon being nailed by them either.

Always go prone, your weapon is far more stable.

Discipline...go for the high probability shots. It is better to let four moving targets go and wait for that one guy who is going to oblige you by stopping. The other benefit is that you stretch out your ammo and you do not give away your position as readily. Once you have played this game enough you can tell the difference between the report from the different sniper rifles. Especially helpful when you are hunting enemy snipers. A quick check of your map will let you know if a friendly is nearby that picked up an enemy sniper rifle.

Movement is your enemy. A moving target is far more easy to spot than a stationary one.

Pick your spot carefully. If you watch players they tend to go in the straightest line from spawn to objective. I tend to go with locations that provide flanking shots, with nearby cover that I can fall back to. I avoid buildings as much as possible, my camouflage is pretty useless inside buildings and it is one of the first places I look for enemy snipers and surprisingly find them a lot. If you can find a bush in a shadow with a good flanking view that is optimal.

A sniper is a support weapon, if I can setup behind or flanking a friendly tank I can help keep enemy tank hunters from closing in on them. Equally viable is to cover an entrance or a ladder on an objective that would be a natural draw for the enemy to go for. Again taking objectives is not something that I advocate a sniper doing, you simply do not have the firepower for close quarters battles.

Weapon build, I go for damage with the optimal kill range normally being 200 meters. Again, high probability shots are the order of the day when you get to 300 meters your accuracy falls of a great deal. I only take one pouch of ammo and take a Luger as a backup.

Kar98 Sniper Rifle
Ammo          Anschusspatrone s.S.
Scope           ZS Zielacht (fine cross hairs)
Trigger         Fine Hair Trigger
Internal        Heavy Bolt
Barrel           Chrome Moly 4150

Luger
Ammo          Wulff Engel
Sight             Match Sights
Trigger         Match Trigger
Internal        Light Pistol Spring
Barrel           Chrome Lined Barrel

Badges Nimble and Camouflage

Final thoughts...the sniper is a long range hitter as soon as you move into a building you are going to be at a disadvantage. Even with your Luger (or other pistol) you are no match for a competent player armed with a smg when you get rushed. A lot of snipers will use a motorcycle or bicycle to get into position, normally parking pretty close to where they are setting up at. It is one of the first signs I look for when hunting other snipers. I generally use a bicycle but will park it a fair distance from where I am going to be setting up at.
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    I am MacAttack001...Gamer, Maker, Writer, Artist.

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