TIE/D “Defender” Multi-Role Starfighter
Silhouette: 3
Speed: 7
Handling: +3 (+4 w/ Twin Ion Engine Mk II upgrade)
Shields: 1 Fore, 1 Aft
Armor: 3
Hull Threshold: 10
System Strain Threshold: 10
Hull Type/Class: Starfighter/TIE Series
Manufacturer: Sienar Fleet Systems
Hyperdrive: Primary: Class 2, Backup: None
Navicomputer: Yes
Sensor Range: Close
Ship’s Compliment: One pilot
Consumables: One week
Price/Rarity: 600,000 credits [R]/9
Customization Hard Points: 0
Weapons: Wingtip-mounted medium laser cannons (Fire Arc Forward; Damage 6; Crictical 3; Range [Close]; Linked 3).
Wingtip-mounted twin light ion canons (Fire Arc Forward; Damage 5, Critical 4; Range [Close]; Ion, Linked 1).
Cockpit-mounted dual concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short];
Blast 4, Breach 4, Guided 3, Limited Ammo 4, Linked 1, Slow Firing 1).
Notes: The M-g-2 general-purpose warhead launchers on the ventral side of the cockpit allowed for an array of ordnance to be loaded, proton torpedoes, concussion missiles, proton rockets, proton bombs, magnetic pulse warheads and more. As such the stats for the launchers are dependent upon which weapon load out has been taken.
MacAttack001 NOTE: This version of the TIE/D Defender is true to the original TIE Fighter game and reference materials (i.e. Star Wars The New Essential Guide To Vehicles & Vessels). With the increased price and rarity to offset the obvious superior capabilities of the TIE/D Defender, GM’s should take great care in putting this Starfighter into play though.
All trademarks and copyrights are the property of The Walt Disney Company, LucasFilm Ltd. and Fantasy Flight Games. Artwork is the personal copyright of MacAttack001 (aka. John A. Schmidt) and may not be copied without permission.
This document is not intended for sale.
Silhouette: 3
Speed: 7
Handling: +3 (+4 w/ Twin Ion Engine Mk II upgrade)
Shields: 1 Fore, 1 Aft
Armor: 3
Hull Threshold: 10
System Strain Threshold: 10
Hull Type/Class: Starfighter/TIE Series
Manufacturer: Sienar Fleet Systems
Hyperdrive: Primary: Class 2, Backup: None
Navicomputer: Yes
Sensor Range: Close
Ship’s Compliment: One pilot
Consumables: One week
Price/Rarity: 600,000 credits [R]/9
Customization Hard Points: 0
Weapons: Wingtip-mounted medium laser cannons (Fire Arc Forward; Damage 6; Crictical 3; Range [Close]; Linked 3).
Wingtip-mounted twin light ion canons (Fire Arc Forward; Damage 5, Critical 4; Range [Close]; Ion, Linked 1).
Cockpit-mounted dual concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short];
Blast 4, Breach 4, Guided 3, Limited Ammo 4, Linked 1, Slow Firing 1).
Notes: The M-g-2 general-purpose warhead launchers on the ventral side of the cockpit allowed for an array of ordnance to be loaded, proton torpedoes, concussion missiles, proton rockets, proton bombs, magnetic pulse warheads and more. As such the stats for the launchers are dependent upon which weapon load out has been taken.
MacAttack001 NOTE: This version of the TIE/D Defender is true to the original TIE Fighter game and reference materials (i.e. Star Wars The New Essential Guide To Vehicles & Vessels). With the increased price and rarity to offset the obvious superior capabilities of the TIE/D Defender, GM’s should take great care in putting this Starfighter into play though.
All trademarks and copyrights are the property of The Walt Disney Company, LucasFilm Ltd. and Fantasy Flight Games. Artwork is the personal copyright of MacAttack001 (aka. John A. Schmidt) and may not be copied without permission.
This document is not intended for sale.