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Death Ray Designs

2/29/2016

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Death Ray Designs is about halfway into their Kickstarter for Black Site X and Rapid Vanguard Terrain. For my fellow YouTubers you may know Austin as Brush4Hire. If you are not familiar with his website and products I would encourage you to check it out!

The Rapid Vanguard terrain line has that quintessential 40k feel to it, with the prerequisite skulls! Seriously though, his terrain has lots of raised surface details which make it standout as something more than a shoe box.

Black Site X is designed with Infinity in mind with its hexagonal buildings, functional stairs and bridges. Rest assured though it is capable of adding plenty of visual impact to any Sci-Fi skirmish game.

Austin has been around for about 4 years on YouTube with an established track record of providing quality service for his customers. I really like his two Alien lines of terrain (Necropolis & Space Elf) and believe that Black Site X and Rapid Vanguard are going to be great additions to his overall product line.

I hope that you will swing by and check out his Kickstarter, YouTube channel, and website!

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Infinity the Game, February Pre-Orders

2/25/2016

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The February Pre-Orders for Infinity the Game have been released by Corvus Belli...so let's get to it!
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"New release! Although previously released in the USAriadna Battle Pack, this new separate released has a different pair of arms. If a Devil Dog or an Antipode individually are a dangerous enemy, working as a team they will be the recurring nightmare of your opponent!" (Box with 2 miniatures)
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"This Infinity unit box is a totally new re-sculpt of the previously released version it replaces. The Sù-Jiàn (“Quick Sword”) Program is the weapons system of the future. This Heavy Infantry can adapt to every situation on the battlefield. Its High Mobility form is great for reaching forwarded positions while its Combat form is perfect for sweeping out the enemy with its Spitfire. The high versatility of this troop makes it a must have in any Yu Jing army list." (Box with 2 miniatures)
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"New release! An incredible new model for the Corregidor Bandits profile. This infiltrating skirmisher takes advantage of his Camouflage Special Skill and uses guerrilla tactics to be a real pain for the enemies of Corregidor." (Blister with 1 miniature)
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"A professional murderer devoid of scruples. A mercenary who doesn’t care who he is working for. Yesterday it was any human faction, today it is the Tohaa Trident, and tomorrow it might be the Combined Army. So, what are you waiting for? Just hire Armand and let him to do the dirty work for you." (Blister with 1 miniature)
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"New release! Hector, the mythical defender, is the second in command of the Homeridae. A new troop profile and new special character for the ALEPH’s Steel Phalanx. An exceptional warrior and a superb strategist who will lead your combat force to victory." (Blister with 2 miniatures)
2 Comments

TemplarsCrusade01, Bolt Action

2/25/2016

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Templars Crusade has been putting up his Warlord Wednesday series of YouTube videos for a while now. He has tons of energy in his videos and with his English accent so he sounds very authoritative. Below is his set up for how to go about building a gaming table for Bolt Action! Check it out and let me know what you think.
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Pathfinder Roleplaying Game, Ultimate Intrigue

2/24/2016

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Available now for pre-order (print version due to be released April 12th, while the PDF is out March 23rd), Ultimate Intrigue! A 256 page hard cover treatise on the shadowy world of intrigue and the duel of words. So what can you expect to find within tome?

"Ultimate Intrigue also introduces a new Pathfinder RPG class: the vigilante. Influential socialite by day, avenging warrior by night, the vigilante is ready for anything, but he must take care to ensure that no one learns about his secret life!

Ultimate Intrigue includes:
• The vigilante, a new character class that lives two lives, one as a respected member of the community, another as a crusader willing to do anything to get the job done.
• Character options for every class that relies on skills to win the day, including the alchemist, bard, druid, hunter, inquisitor, investigator, mesmerist, ranger, rogue, slayer, spiritualist, and more!
• A complete system of influence, giving the GM a new way to reward players for helping out an organization or community.
• Rules for social combat and verbal dueling, using words as weapons to accomplish goals and defeat foes.
• Dozens of feats and spells that can be used in a social setting, some to spy with and some to hide the truth.
• …and much, much more
!"

Given the eloquent design of the Intrigue system within A Song of Ice and Fire RPG it will be interesting to see how it is tackled by Paizo Publishing.


I would like to know if you are planning on implementing these rules in your game or has Pathfinder reached a bloat point where you are content to use the rules that are currently available?

4 Comments

Micro Art Studio, Infinity the Game

2/21/2016

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Seems that just about everyone and their dog is running a Kickstarter these days...piling on is Micro Art Studios with their Infinity Terminus Segments.

"Terminus Segments is Micro Art Studio's approach to create something new, creative and affordable in the world of Corvus Belli's Infinity. It is something more than a modular playmat; it is a complete line of HDF, resin and hardfoam terrain created with playability and affordability in mind. We worked for months to rethink and redesign our current line of ''Designed for Infinity'' products and came up with results we are really happy about.

The goal of this campaign is to fund the first modular mat system on the market. Although playmats have become very popular among wargamers lately, they have some issues that are hard to overcome – the printed design rarely allows for a significant amount of scenery combinations and the roads printed on them are usually huge open areas of the battlefield. We tried to address this issues in an extensive way. A 48''x48'' battlefield, which is a standard for Infinity, can be created using 16 tiles that can be set in a vast number of combinations. HDF and printed acrylic buses, as well as hardfoam vans, act as large and elegant scatter terrain that not only allows you to close those long fire lanes, but is also cheaper than resin product. Hardfoam Tech Crates, new District5 Catwalks and mk2 Lightboards are new versions of our popular products that we felt like improving – either on the side of affordability or playability. We wanted to improve our scenery lines to fit all the needs that Infinity players reported to us – and Kickstarter enables us to do it in much shorter time
."

With 20 days to go and fully funded it is now simply a matter of stretch goals.


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Winterdale 2

2/19/2016

1 Comment

 
Winterdale 2 is now up on Indiegogo...I will shut up and let them show you what it is all about!
1 Comment

Frostgrave, Gnolls

2/19/2016

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Sounds like things are going to heat up in Frostgrave with the July release of Gnolls!

These are going to be released by Northstar Miniatures, in the same format as their Frostgrave Soldiers.
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Gates of Antares: FAQ & Errata

2/18/2016

1 Comment

 
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Warlord Games has released Errata for Gates of Antares along with posting up some questions that they have received at the Warlord Forum.

FAQs  I’m not sure whether a question can be ‘frequently asked’ quite so soon after a game has launched, but I guess these things are relative. Here are a few questions that have been asked together with my replies – Rick.

Q. Large models can see over units of non-large (let’s say smaller uh!) models – for example a Ghar Trooper can see over a unit of Ghar Outcasts. Can a large model see over smaller models that are part of its own unit?

A. Yes they can. The rule does refer to the situation where a unit of large models is drawing LOS over a unit of smaller models (it’s on p25) because that is the usual situation. However, where a unit comprises both large and smaller models the large models can ‘see over’ their smaller brethren and can be ‘seen over’ them as well. There aren’t many units that mix sizes in his way. However, the obvious case is the Matronite Brood Mother with Hatchling Swarms.

Q. Similarly to the above, can smaller models see over other smaller models in their own unit to target a large target? I.e. can they shoot ‘through’ their own unit members in such a case?

A. Yes they can. Models can always draw LOS over non-large models to shoot at a target that has the ‘large’ special rule. In these cases we imagine the target is sufficiently big that there is plenty of opportunity for the shooters to draw a LOS either over the heads of or past smaller models in the way.

Q. If a MOD unit is obliged to go down for some reason do you take a dice from the dice bag or turn its current dice to down? This is covered for down results on the damage chart (page 37) but not specifically mentioned in other contexts.

A. Yes you would take an order dice out of the dice bag assuming the MOD unit has at least one order dice remaining to play. Obviously, if the unit is going down because you have given it a down order, or failed an order test, or if you are making a down reaction, then use the order dice you are playing as you would for any other unit. If the MOD unit is obliged to go down in other situations treat it exactly like any other unit – i.e. you draw an order dice from the dice bag if there is one still to play, and if the unit has used all its order dice you turn the current order to down.

Q. Do large models get a re-roll of hits when they go down?

A. They do if they are entitled to them as described on page 29.  Infantry and weapon teams (and equivalent command and beast units) get this re-roll bonus regardless of whether they are large or not. Of course – there are very few models that are both infantry and large – but Ghar Troopers are the notable exception and they do benefit from the re-roll if down.

Q. If a heavily armoured target is hit and suffers damage from Spiker Scrub (i.e. on the roll of a 10) does it take a pin?

A. Yes the unit would take a pin in that case, the Spiker Scrub is treated as a shooting attack with a strike value of 0 so a pin is only inflicted where damage is scored.

Q. Can a large model with the Rapid Sprint rule make a sprint even if it doesn’t have the Fast rule? Normally, large models are not allowed to sprint unless they are also fast.

A. Yes if a model has the Rapid Sprint rule then it is allowed to make a sprint or rapid sprint even if it is large and would normally be disqualified from sprinting.

Q. Does a unit making a rapid sprint force re-rolls to hit in the same way as a fast unit?

A. No it doesn’t. Only units that have the fast rule benefit in this way. Although units making a rapid sprint might be making a speedy dash compared to their normal speed, units with the fast rule are generally very agile, rapid and manoeuvrable and this is why they get the bonus. I.e. they are not just moving quickly but also weaving, ducking and diving and presenting a difficult target.

Q. If the Ghar Distort dice is drawn and the next order dice is for a Ghar unit (which means the dice must be used to give a down order) can the order be used to activate a Plasma Dump?

A. Yes it can. The Plasma Dump can only be activated by giving the unit a down order. The order dice following the draw of the Distort Dice can only be used to give a down order, but in all respects it’s treated the same as if you had chosen to give a down order to the unit.

Q. If the Ghar Distort Dice is the last dice drawn from the bag does it affect the first order dice drawn in the following turn?

A. Yes it does – the Distort Dice means that the next order dice drawn must be used to give a down order. So if the Distort Dice is drawn last in a turn it will affect the first dice drawn in the following turn. However, should the Distort dice be drawn last in one turn and then first in the next (i.e. twice in a row) only the next order dice drawn is affected – not the next two! Note – I have never seen this happen – but there’s a first time for everything.

Q. If an Algoryn AI unit is given SlingNet and/or Overload ammunition as an upgrade, is the +5pts paid for every model in the unit or just for those models armed with micro-x launchers or x-slings. Also, can I choose to so equip some members of the units but not others, or is it necessary to upgrade all models that can be upgraded?

If you upgrade the unit you must give the special ammo type to all the unit’s models able to make use of it, and you pay the points for the models you so equip. So, if you have a 5 man unit with the leader armed with an x-sling and one trooper armed with a micro-x launcher you pay 10pts and both models carry the special ammo. Note this is the same as for grenades – for example – you pay per man but must give the entire unit grenades; with the special ammo types the only difference is that only a proportion of the unit’s models are equipped with weapons able to fire them.

Q. SlingNet ammo specifically doesn’t affect heavily armoured targets, is the same true of Net ammo, and in both cases how do you define ‘heavily armoured’ as neither type of ammo has a strike value (SV).

A. The exception only applies to SlingNet. SlingNet is a kind of low intensity version of the suspensor net that doesn’t affect larger and more powerful targets. All targets with a Res of 11+ once SV has been taken into account are heavily armoured – so although SlingNet has no SV any target with a Res value of 11 or more is ‘heavily armoured’ and therefore immune. Net ammo, on the other hand, affects all targets whether heavily armoured or not, and is therefore equally useful against vehicles, Ghar troopers, Brood Mothers, etc.

If you have any further rules questions, please post them over in the Warlord Forum – where we’ll do our best to address them, and who knows – your question may well find it’s way into a future errata!


1 Comment

7th Sea: Second Edition

2/18/2016

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With more than 5,300 backers and over $609,000 pledge the 7th Sea: Second Edition Kickstarter is exceeding expectations. Considering the Balkanization of gamers currently, when you see a game exceed 5,000 backers that actually means something today. Remembering that the Reaper Miniatures Bones Kickstarter had almost 18,000 backers and was one of the most successful Kickstarter's ever...well 7th Sea is moving along at a substantial clip with 24 days to go!

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Feldmaster: Revolutionary Miniatures Carrying Case

2/17/2016

1 Comment

 
Any wargamer that has made a trek to a gaming convention or even their FLGS knows that the real casualties take place transporting their miniatures. It's time to end the off table carnage, it is time for...Feldmaster!

Feldmaster has just started their Indiegogo campaign...join in and keep the casualties on the table!
1 Comment
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