This is the M.U.B., a laser cut piece of scenery from BP Laser. It is obviously heavily modified, in part to simplify the process of skinning.
What is skinning?
Skinning is the term used by 3D modelers (which I do) when they apply a "skin" to a model. The skin in this case was created in Photoshop using pictures of concrete as the base, overlaid with faded/weathered paint and then graffiti. The roll up doors are painted and the DO NOT BLOCK is stenciled with an airbrush.
When you modify a model there are going to be unexpected problems that arise, in this case a small gap around the base of the walls. This normally would have been hidden by the additional pieces that were meant to go on there. However I didn't want to include them so instead, I ran a very fine bead of white glue (aka PVA), diluted with water 1:1, with a syringe and then applied a dark green fine flocking. This actually blends in very well with the base of the walls as I grunged them up to show the type of algae/mold that is prevalent in wetter climes on buildings.
The murals inside of the garage, depict the Desert Wars, Knight Errant Logo, MCT Logo, Saeder Krupp, and The Sixth World Almanac...all of which are Shadowrun related.
The security pads are from Antenociti's Workshop and add needed raised surface detail.
At the corners I have added angle "L" plastic from Plastruct, for two reasons. First it conceals the corner edge seams perfectly and the second to protect the hardboard from getting dinged and fraying. Anyone who has used hardboard knows that this is its Achille's Heel.
The framing on the rear door is plastic card cut with my Zing Cutter. Which has become a one of my favorite tools for cutting out shapes (even very complex ones) from thin plastic. While not pictured currently the Zing Cutter did the rear door as well as the roof HVAC unit.
Additional work that is needed includes a ladder, roof hatch, gas main, workbench, vehicle lifts, and a few more odds and ends to fill it out.
What is skinning?
Skinning is the term used by 3D modelers (which I do) when they apply a "skin" to a model. The skin in this case was created in Photoshop using pictures of concrete as the base, overlaid with faded/weathered paint and then graffiti. The roll up doors are painted and the DO NOT BLOCK is stenciled with an airbrush.
When you modify a model there are going to be unexpected problems that arise, in this case a small gap around the base of the walls. This normally would have been hidden by the additional pieces that were meant to go on there. However I didn't want to include them so instead, I ran a very fine bead of white glue (aka PVA), diluted with water 1:1, with a syringe and then applied a dark green fine flocking. This actually blends in very well with the base of the walls as I grunged them up to show the type of algae/mold that is prevalent in wetter climes on buildings.
The murals inside of the garage, depict the Desert Wars, Knight Errant Logo, MCT Logo, Saeder Krupp, and The Sixth World Almanac...all of which are Shadowrun related.
The security pads are from Antenociti's Workshop and add needed raised surface detail.
At the corners I have added angle "L" plastic from Plastruct, for two reasons. First it conceals the corner edge seams perfectly and the second to protect the hardboard from getting dinged and fraying. Anyone who has used hardboard knows that this is its Achille's Heel.
The framing on the rear door is plastic card cut with my Zing Cutter. Which has become a one of my favorite tools for cutting out shapes (even very complex ones) from thin plastic. While not pictured currently the Zing Cutter did the rear door as well as the roof HVAC unit.
Additional work that is needed includes a ladder, roof hatch, gas main, workbench, vehicle lifts, and a few more odds and ends to fill it out.