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Tabletop RPGs vs Video Game RPGs

1/27/2016

6 Comments

 
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I have heard it lamented that the death knell to tabletop role-playing games was the coming of WoW. Never again will tabletop rpgs be mainstream, that in essence we are a graying market doomed to be consigned to the grave.

While I doubt tabletop rpgs will ever be mainstream again, if you take a look at where the game industry is today it has never been as vibrant or diverse. There are obviously a number of contributing factors to that, all of them revolving around technological advancements. Which is why I have a tough time lamenting the rise of video games as it is dependent upon the same tech which has benefited the average gamer.

Read that last line again...which has benefited the average gamer. Please take care to note that I am not stating game companies, game stores or game distributors have benefited, especially those that cling to the traditional industry model. The three tiered game industry is dying a slow and painful death. Change can be scary and at the same point in time offer up huge opportunities for small companies to come along and challenge the status quo. That competition has led to huge innovations be it from POD (Print On Demand), PDFs, to laser cut terrain and 3D modeling for miniatures. The next big thing...3D Printing is already starting to be seen in the game industry.

All of which leads to the real question...are video games a threat to tabletop gaming?

It comes down to how a person is going to devote their free time...which is the real limiting factor. There are those occasions where I feel like playing some Skyrim and other times I want to play a session of Pathfinder. They satiate two completely different desires in terms of gaming experience though. Video games, even ones as open ended as Skyrim are tightly scripted with a limited number of outcomes and lack any real social interaction. Tabletop rpgs are heavily reliant on the presence of a motivated and skilled game master, without which a session will normally be in trouble. However, tabletop rpgs offer extemporaneous story development to a degree that even the GM will routinely be surprised by the end result.

Where tabletop rpgs and video games will intersect...is when we have virtual 3D environments that support a reliable and robust voip (Voice Over IP). It will be an extension of something along the lines of the Skyrim Creation Kit, with 3rd party content for buildings, terrain, monsters and audio components that can be plugged into a GM's virtual adventure. The open ended design of a Skyrim with mind numbing vistas and FX and the extemporaneous dialog between individuals in real time.

As such, I do NOT begrudge video games their success because I believe we need that success to get to where we need to be technologically for the next step in gaming!

6 Comments

Lone Wolf Development, Hero Lab, Pathfinder & how it could be better...

1/26/2016

14 Comments

 
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The other day I contacted Jason Nelson at Legendary Games to ask if there were plans to make Legendary Swashbucklers available as a Hero Lab packet. I could go into great length to inform you how much I like Legendary Swashbucklers...however...the fact that I want to basically purchase their product a second time should be enough of a tell.

I digress, Jason got back to me (in a very timely fashion) and sadly informed me that while he would love to offer Legendary Games products as Hero Lab packets that Lone Wolf Development prefers to add only big chunks to their system. So, if Jason did a big compilation of material, Lone Wolf would be willing to consider making it into a Hero Lab packet. It was expressed to Jason that...

"apparently the amount of work needed to make things work with their system without lagging the system is more than it is worth to add small supplements to it one at a time."

If one were to take that on face value it would lead...this one...to believe that Hero Lab is not optimally coded. Or one...might...interpret this that Hero Lab is some sort of de facto gate keeper...ensuring that only a chosen few get into the kingdom.

Neither premise casts Lone Wolf Development in the best light and leaves me yet again asking a game company to take my money already.

To their credit...Lone Wolf does a great job at updating Hero Lab and the learning curve is actually very good for that program. Unfortunately the ability to add material by the end user has always been...problematic.

For those who would grab a handful of monkey poo and throw it at me...I would point out that DM Genie was a much more transparent and flexible program that did far more than Hero Lab (back in 2004). Even more impressive was that DM Genie, to my knowledge, was a one man show. In this day and age I find it frustrating that a useful program is limited to a handful of content producers for a game system that is so popular like Pathfinder.

There should be a solution that facilitates the taking of my money!

14 Comments

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